The text on this page was automatically translated and hence may differ from the original. No rights can be derived from this translation.
The smartcard aims to encourage students in secondary and vocational education to better orient themselves towards further education in the direction of beta or technology, and to make a more conscious study choice. The card should contribute to a fun and informative encounter with the world of beta and technology (both education and professions). The question is how a card could contribute to this objective and under what conditions the chances of success are greatest.
The research question proposed is as follows: What is the feasibility and desirability of the smartcard? The first step is to determine which resources can be used in what way. This primarily involves determining feasible options and functionalities of a smartcard, to be laid out in several variants. Indeed, only when it is clearly defined what the smartcard entails, can a meaningful question be posed to one or more target groups regarding the extent of need for it.
In the context of the general research question, the following key sub-questions for this research can be identified:
- Which feasible variants (including detailed options and forms of functionality) of the smartcard can be initially offered (the feasibility question)?
- To what extent do distinct target groups have a need for the different (feasible) variants (the desirability question)?
- Where (and how) would a potential pilot be best implemented (the experimentation question)?


