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Serious Gaming is a serious business. This is evident from the increasing number of companies and educational institutions (such as Utrecht School of the Arts, Utrecht University Informatics, and Breda University of Applied Sciences) specialising in serious gaming and game applications, the recent establishment of a trade association for game producers (Benelux Game Initiative), and a growing number of networking events discussing the possibilities of such applications (Dutch Game Days, Serious Gaming seminar).
A serious game is a computer game in which the educational goal (training, user education) takes precedence over the user's entertainment. The gaming element of serious games makes them engaging, which can contribute to educational objectives, such as increasing user engagement. Serious games fall into the same category as educational games (edutainment) but also target sectors beyond (primary and secondary) education. In addition to specifically teaching behaviour, actions, and (re)cognising situations, a serious game can also focus on communication, exploration, and experimentation.
The Dutch Ministry of Economic Affairs (DGET) has commissioned Dialogic to conduct a cross-sector exploration into the use of serious games and game technology in the societal sectors of healthcare, security, and mobility.


